Pick up & play
If it takes longer than thirty seconds to explain, it's not in the game. Grandparents, kids, and that one friend who "doesn't play games" — everyone's dangerous by round two.
An independent party-game studio · New York City
We make loud, easy-to-learn multiplayer games for living rooms full of friends — because that's exactly where we came from.
For years, our group of friends has had a standing ritual: someone hosts, someone brings the console and a small mountain of controllers, someone brings the board games, and the night disappears.
We noticed the games we kept coming back to had something in common — anyone could join mid-evening, nobody sat out, and the room got louder every round. Eventually the obvious question came up: why don't we make one of these?
So we did the responsible adult thing and started making one. TAFS Games exists to build the games we always reach for on those nights — and to get them onto the consoles in your living room.
If it takes longer than thirty seconds to explain, it's not in the game. Grandparents, kids, and that one friend who "doesn't play games" — everyone's dangerous by round two.
No split screen, no waiting for your turn. Our games put up to eight players on one shared screen, in the same chaos, at the same time — the way board games already work.
Short rounds, dramatic comebacks, and just enough chaos that the loser always has a story. The game ends when the host kicks everyone out, not before.
A top-down party racer for two to eight players on one shared screen. Tiny toy cars tear around a chalk circuit drawn across a bedroom floor, and the camera only follows the pack — drop off the back of the screen and you're out of the round.
No items, no split screen, no waiting your turn. Just bumping, drifting, and eight people shouting at one television.
Publishers, platforms, playtesters, press, or friends-of-friends with a strong opinion about party games — we'd love to hear from you. Write below or email hello@tafsgames.com.